Lag as a determinant of human performance in interactive systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Computer
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Speed-tuned mechanism and speed perception in human vision
Systems and Computers in Japan
A Single System Explains Human Speed Perception
Journal of Cognitive Neuroscience
A sketch-based interface for iterative design and analysis of 3D objects
ACM SIGGRAPH 2007 courses
Calico: a prototype sketching tool for modeling in early design
Proceedings of the 2008 international workshop on Models in software engineering
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Generating systems from multiple sketched models
Journal of Visual Languages and Computing
It's about time: confronting latency in the development of groupware systems
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Is the iPad useful for sketch input?: a comparison with the tablet PC
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
User interface design by collaborative sketching
Proceedings of the Designing Interactive Systems Conference
Enhancing collaborative sketching activities with context-aware adaptation guidelines
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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Electronic sketching has received a recurrence of interest over the years and again nowadays within the mobile web context, where there are diverse devices, operating systems and browsers to be considered. Multi-platform (e.g. web-based) sketching systems can be constructed to allow users to sketch on their device of preference. However, web applications do not always perform equally on all devices, and this is a critical issue, especially for applications that require instant visual feedback such as sketch-based systems. This paper describes a user study conducted to identify the most appropriate response rates (expressed in frames per second) for end users while sketching. The results are expected to guide stakeholders in defining response parameters for sketching applications on the web by showing intervals that are accepted, tolerated, and rejected by end users.