Subjective quality assessment for multiplayer real-time games

  • Authors:
  • Christian Schaefer;Thomas Enderes;Hartmut Ritter;Marina Zitterbart

  • Affiliations:
  • University of Karlsruhe (TH), 76128 Karlsruhe;Echelon Corporation, San Jose, CA;Freie Universität Berlin, 14195, Berlin;University of Karlsruhe (TH), 76128 Karlsruhe

  • Venue:
  • NetGames '02 Proceedings of the 1st workshop on Network and system support for games
  • Year:
  • 2002

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Abstract

Mean Opinion Score (MOS) tests are a well-known procedure to indicate the suitability of telecommunications equipment to provide voice services. However, converged data networks provide a variety of services, increasingly entertainment services as e.g. games. After describing the potential of games for Third Generation (3G) mobile networks, this paper establishes first guidelines to perform subjective assessment of game quality. Subsequently, an experimental study is conducted to assess the game quality of a multiplayer real-time game, XBlast, for different network conditions.