On agent-based software engineering
Artificial Intelligence
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Resolving Concurrent Interactions
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Interest Management in Agent-Based Distributed Simulations
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
An Adaptive Load Management Mechanism for Distributed Simulation of Multi-agent Systems
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Adaptive algorithms for the dynamic distribution and parallel execution of agent-based models
Journal of Parallel and Distributed Computing - Special issue on parallel bioinspired algorithms
An architecture for modular distributed simulation with agent-based models
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
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With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decision making is a determining factor of the whole environment. Resolving concurrent interactions is a key problem of this kind of system, as the shared environment needs to allow agents to interact with the environment in a causally consistent way. There will usually be either mutually exclusive or collaborative interactions. This paper presents our research in designing a middleware component called Interaction Resolver (IR) to resolve the effect of concurrent interactions and still guarantee the consistency and causality of the system. The ownership management services provided by the High Level Architecture (HLA) are compared with IRs in resolving mutually exclusive interactions in our prototype, a minesweeping game. Conclusions are drawn based on the experimental results.