Iota: An Approach to Physically-Based Modelling in Virtual Environments

  • Authors:
  • Mashhuda Glencross;Toby Howard;Steve Pettifer

  • Affiliations:
  • -;-;-

  • Venue:
  • VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion,we present two case studies implemented within the framework.