Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large haptic topographic maps: marsview and the proxy graph algorithm
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Models
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environments
Presence: Teleoperators and Virtual Environments
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We present a system for haptically rendering large height field datasets. Inasmuch as, height fields are naturally mapped to piecewise bilinear patches. We develop algorithms for intersection, penetration depth, and closest point tracking using bilinear patches. In contrast to many common haptic rendering schemes for polygonal models, this approach does not require preprocessing or additional storage. Thus, it is particularly suitable for the large scale datasets found in geographic and reverse engineering applications.