SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Representation and conversion of Bezier surfaces in multivariate B-form
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
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Efficient numerical methods for describing a garment's mechanical behavior during wear have been identified as the key technology for garment simulation. This paper presents a finite-element mechanical contact model based on Mindlin-Reissner shell theory for a three-dimensional human body and garment. In this model, the human body and the garment are meshed as basic contact cells, these contact cells between the human body and the garment are defined as the contact pair to describe the contact relationship, and the mathematical formulation of the finite-element model is defined to describe the strain-stress performance of the three-dimensional human body and garment system. By using the solution given by the computer code and the programs specifically developed, the calculations of the mechanics in the basic cells of the human body and the garment have been able to be carried out. The simulation results show that the model of rationality, a good simulation results and simulation efficiency.