SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Motion-based part segmentation, shape and motion estimation of multi-part objects
Motion-based part segmentation, shape and motion estimation of multi-part objects
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Shape and Nonrigid Motion Estimation Through Physics-Based Synthesis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
3D Object Modeling Method for Multimedia Using Cellular Structured Space
ICCIMA '05 Proceedings of the Sixth International Conference on Computational Intelligence and Multimedia Applications
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
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For decades, Computer Graphics has played an important role in many kinds of design works, especially, industrial design of solid objects. However, most available methods can not work well for soft and deformable object like cloth. The quality of works mostly depends on the efficiency of hardware as same as the cloth and garment pattern modeling methods. In this research, real time cloth modeling for costume design and making is proposed using mass-spring model and cellular structure space model. For representing realistic cloth, mass-spring model is parameterized under Newton laws, while cellular structured space model is defined for keeping the structure of each garment pattern. Then, the pattern is scaled to fit the input user's body size and clothed on user's virtual body. Furthermore, this pattern can be printed out as a set of ready-to-cut patterns. Proposed 3D modeling for costume design can reduce material cost and computational time for pattern making, and also enable dress remaking and refitting process in real time.