Real-time cloth simulation for garment CAD

  • Authors:
  • Napaporn Metaaphanon;Pizzanu Kanongchaiyos

  • Affiliations:
  • Chulalongkorn University;Chulalongkorn University

  • Venue:
  • GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2005

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Abstract

For decades, Computer Graphics has played an important role in many kinds of design works, especially, industrial design of solid objects. However, most available methods can not work well for soft and deformable object like cloth. The quality of works mostly depends on the efficiency of hardware as same as the cloth and garment pattern modeling methods. In this research, real time cloth modeling for costume design and making is proposed using mass-spring model and cellular structure space model. For representing realistic cloth, mass-spring model is parameterized under Newton laws, while cellular structured space model is defined for keeping the structure of each garment pattern. Then, the pattern is scaled to fit the input user's body size and clothed on user's virtual body. Furthermore, this pattern can be printed out as a set of ready-to-cut patterns. Proposed 3D modeling for costume design can reduce material cost and computational time for pattern making, and also enable dress remaking and refitting process in real time.