Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
A Data-Driven Approach for Real-Time Clothes Simulation
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Introduction to Linear Regression Analysis, Solutions Manual (Wiley Series in Probability and Statistics)
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Parameterized Human Body Model for Real-Time Applications
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
An intelligent fitting room using multi-camera perception
Proceedings of the 13th international conference on Intelligent user interfaces
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
Sizing avatars from skin weights
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Interactive virtual try-on clothing design systems
Computer-Aided Design
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Enhanced interactive gaming by blending full-body tracking and gesture animation
ACM SIGGRAPH ASIA 2010 Sketches
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
Evaluating a dancer's performance using kinect-based skeleton tracking
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A mixed reality system for virtual glasses try-on
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
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In this paper, we present an augmented reality system for interactive virtual try-on of garments based on real-time motion capture. The system uses a commodity depth sensor to obtain depth images and joint motion data of a user. We first apply a novel evaluation method over two specific depth images to determine the user's body measurements, according to which garment models are deformed to fit his/her actual size. Torso joint of the selected garment model is translated to follow the user's position, while other joints are rotated to mimic the user's postures. Then the system superimposes the transformed model onto the same user in a live image sequence and move with him/her accurately. We also propose a method for handling model dangling artifacts due to the limitations of current tracking techniques in producing smooth, noise free motion data in real-time. The system can be used at user's home as well as retailer's shop to present an interactive try-on experience.