Choosing nodes in parametric curve interpolation
Computer-Aided Design
The NURBS book
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Approximate Thin Plate Spline Mappings
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Geometric modeling in shape space
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
ACM Transactions on Graphics (TOG)
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Algorithm 887: CHOLMOD, Supernodal Sparse Cholesky Factorization and Update/Downdate
ACM Transactions on Mathematical Software (TOMS)
Meshfree Approximation Methods with MATLAB
Meshfree Approximation Methods with MATLAB
ACM SIGGRAPH 2009 papers
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Shape space exploration of constrained meshes
Proceedings of the 2011 SIGGRAPH Asia Conference
Frame Rate Up-Conversion Using Trilateral Filtering
IEEE Transactions on Circuits and Systems for Video Technology
Latent nonuniform splines for animation approximation
SIGGRAPH Asia 2012 Technical Briefs
Interactive steering of mesh animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Interactive steering of mesh animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Sparse localized deformation components
ACM Transactions on Graphics (TOG)
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It is increasingly popular to represent non-rigid motion using a deforming mesh sequence: a discrete sequence of frames, each of which is given as a mesh with a common graph structure. Such sequences have the flexibility to represent a wide range of mesh deformations used in practice, but they are also highly redundant, expensive to store, and difficult to edit in a time-coherent manner. We address these limitations with a continuous representation that extracts redundancy in three separate phases, leading to separate editable signals in time, pose and shape. The representation can be applied to any deforming mesh sequence, in contrast to previous domain-specific approaches. By modifying the three signal components, we demonstrate time-coherent editing operations such as local repetition of part of a sequence, frame rate conversion and deformation transfer. We also show that our representation makes it possible to design new deforming sequences simply by sketching a curve in a 2D pose space. © 2012 Wiley Periodicals, Inc.