Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive artistic rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Observational model of blenders and erasers in computer-generated pencil rendering
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Coalition Formation for Large-Scale Electronic Markets
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Coordination Artifacts: Environment-Based Coordination for Intelligent Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
On the convergence of autonomous agent communities
Multiagent and Grid Systems
On the representation of a digital contour with an unordered point set for visual perception
Journal of Visual Communication and Image Representation
Understanding Digital Documents Using Gestalt Properties of Isothetic Components
International Journal of Digital Library Systems
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We present a system using semi-autonomous agents to help artists express ideas. Agents control their representation on a canvas via interactions in agent space. They are given rules, which include the ability to form, join, leave and dissolve coalitions. While individually, agents constitute only small parts of the composition, together they form more and more complex parts until the full picture emerges. The artist can take direct control of an agent or coalition if the result is unsatisfactory. We have implemented the Surreal engine that realises these ideas and we present a case study of its usage in producing Mondriaan-like paintings.