A support tool for the conceptual phase of design
HCI '95 Proceedings of the HCI'95 conference on People and computers X
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
ideas: a vision of a designer's sketching-tool
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Representational Talkback: An Approach to Support Writing as Design
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Supporting multidisciplinary collaboration: requirements from novel HCI education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A knowledge-based system for enhancing conceptual design
International Journal of Computer Applications in Technology
Knowledge-based environment to support product design validation
Knowledge-Based Systems
Geological storytelling: graphically exploring and communicating geological sketches
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Special Section on Expressive Graphics: Geological storytelling
Computers and Graphics
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During the early stages of the design process, industrial designers are not working towards a clearly specified goal. They are exploring ranges of solutions, while at the same time adjusting and refining the definition of the design goals. In this phase, sketches and other visual material play a large role in supporting an internal dialogue in the designer. In this paper, we argue that this direct form of talkback is underemphasized in current computer-tools for the early stages of the design process. We go on to show how direct talkback is implemented in a prototype of a designer's digital sketchbook, and share some of the results of using this prototype sketchbook for over a year in a designer's sketchbook. Finally, we discuss how some of the concepts, generated for the designer's digital sketchbook, can be generalised for broader applications.