Iterative combinatorial auctions: achieving economic and computational efficiency
Iterative combinatorial auctions: achieving economic and computational efficiency
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
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This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both gameplay and mechanism design for productive games. To engage human players in sustained gameplay, the game agents are designed with the flow and dramatic principles. To ensure productivity, the game mechanism is designed such that rational agents, both human and software, will follow the target strategy to reach subgame perfect equilibrium. The design principles are demonstrated and evaluated using PhotoSlap, a multi-player productive game for photo annotation.