Character Development and Storytelling for Games (Game Development Series)
Character Development and Storytelling for Games (Game Development Series)
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
A Pen-Based Teaching System for Children and Its Usability Evaluation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
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Nongamers expert in interaction design, learning, girls and games, and art teamed up with avid gamers versed in game design to create a fun science learning game that teaches evolution, adaptation and the history of life on earth to 8th and 9th graders.Funded by the National Science Foundation, we strove to design a game with high fun value, great science, and great pedagogy that also was good for girls. Ideally the game would integrate learning and fun in new ways.Game design progressed through 50 versions across four quite different game concepts (Earth Zoo Ship, The Critter Card Game, The Tree of Life Game, and Life Preservers), informed by frequent playtesting as well as design team member input. Pedagogy, science, and fun often conflicted. Girls were harder to engage and motivate than boys. Version 50 playtested well and will be used in experimental research on playstyle, gender and learning.