Theories meet realities: designing a learning game for girls

  • Authors:
  • Carrie Heeter;Brian M. Winn;Darcy Drew Greene

  • Affiliations:
  • Michigan State University in SF, San Francisco, CA;Michigan State University, East Lansing, MI;Michigan State University, East Lansing, MI

  • Venue:
  • DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
  • Year:
  • 2005

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Abstract

Nongamers expert in interaction design, learning, girls and games, and art teamed up with avid gamers versed in game design to create a fun science learning game that teaches evolution, adaptation and the history of life on earth to 8th and 9th graders.Funded by the National Science Foundation, we strove to design a game with high fun value, great science, and great pedagogy that also was good for girls. Ideally the game would integrate learning and fun in new ways.Game design progressed through 50 versions across four quite different game concepts (Earth Zoo Ship, The Critter Card Game, The Tree of Life Game, and Life Preservers), informed by frequent playtesting as well as design team member input. Pedagogy, science, and fun often conflicted. Girls were harder to engage and motivate than boys. Version 50 playtested well and will be used in experimental research on playstyle, gender and learning.