Computer graphics (2nd ed.)
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Secrets of the Game Business
Advanced 3D Game Programming with Directx 9.0
Advanced 3D Game Programming with Directx 9.0
Character Development and Storytelling for Games (Game Development Series)
Character Development and Storytelling for Games (Game Development Series)
Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
Beginning OpenGL Game Programming
Beginning OpenGL Game Programming
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Teaching software engineering through game design
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Algorithms and Networking for Computer
Algorithms and Networking for Computer
Networking and Online Games
AI for Game Developers
Masters of Doom
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Computer Gaming has emerged as one of the fastest growing industries in the world. A recent study shows that almost sixty percent of the Americans (145 million approx.) play games and this number is increasing every year. Gaming is as prevalent in the rest of the world as in America. This paper presents some approaches for teachers to help them assist students by putting special emphasis on a common interest area of today's university-going population, i.e. games. This indirectly focuses on educating CS as well as non-CS students by highlighting the contribution they can make as part of the Gaming industry. Moreover, it presents a novel learning paradigm to help students learn different topics, which some may find difficult, by using examples from contemporary games and thereby, enabling them to take active interest in studies.