Post-game estimation of game client RTT and hop count distributions
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Automated network games enhancement layer: a proposed architecture
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Extrapolating server to client IP traffic from empirical measurements of first person shooter games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
ARMA(1,1) modeling of Quake4 Server to client game traffic
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Performance analysis of the ANGEL system for automated control of game traffic prioritisation
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools and Applications
Discovering First Person Shooter game servers online: techniques and challenges
International Journal of Advanced Media and Communication
Optimising online FPS game server discovery through clustering servers by origin autonomous system
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
A game-centric approach to foster undergraduate learning
CATE '07 Proceedings of the 10th IASTED International Conference on Computers and Advanced Technology in Education
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Client-side adaptive search optimisation for online game server discovery
NETWORKING'08 Proceedings of the 7th international IFIP-TC6 networking conference on AdHoc and sensor networks, wireless networks, next generation internet
Subjective-based quality assessment for online games
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
802.11 Wireless LAN multiplayer game capacity and optimization
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Improving online gaming quality using detour paths
Proceedings of the international conference on Multimedia
Optimisation of capacity in various 802.11 gaming scenarios
International Journal of Advanced Media and Communication
Multimedia-unfriendly TCP congestion control and home gateway queue management
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
Mind the gap: exploiting quality of service for interactive multimedia
Proceedings of the 13th International Conference on Humans and Computers
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
Timely and continuous machine-learning-based classification for interactive IP traffic
IEEE/ACM Transactions on Networking (TON)
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