Networking and Online Games
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
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Geolocation of IP addresses is used for determining authenticity of webpages, delivering specific country or location related content and advertisements, or to add security for online transactions. Although IP geolocation databases exist, it is sometimes useful to validate their entries or create new, independent databases using independent sources of information. We propose and demonstrate a method whereby collecting and analyzing online game server discovery traffic over short periods of time can allow us to detect in which timezone a certain prefix or AS is located. Our method provides very good estimates of various AS timezones which we verify using publicly available IP geolocation databases.