The augmented conversation engine: a system for achieving believable conversation in games and interactive stories

  • Authors:
  • Chris Swain

  • Affiliations:
  • USC School of Cinematic Arts, Los Angeles CA

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

Much work has been done by academic researchers as well as game industry designers to achieve more compelling and emotionally rich storytelling in interactive media. Many projects take character-based approaches by allowing the player to act as the main character in the story and by communicating key story elements via software-based non-player characters (NPCs). This paper provides details about an innovative methodology and writer-centric system called the Augmented Conversation Engine. The engine enables authoring for crafting believable interactive conversations with NPC characters.