Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Virtual petz (video session): a hybrid approach to creating autonomous, lifelike dogz and catz
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Twisty Little Passages: An Approach to Interactive Fiction
Twisty Little Passages: An Approach to Interactive Fiction
Chris Crawford on Game Design
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
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Much work has been done by academic researchers as well as game industry designers to achieve more compelling and emotionally rich storytelling in interactive media. Many projects take character-based approaches by allowing the player to act as the main character in the story and by communicating key story elements via software-based non-player characters (NPCs). This paper provides details about an innovative methodology and writer-centric system called the Augmented Conversation Engine. The engine enables authoring for crafting believable interactive conversations with NPC characters.