Paper prototyping a pervasive game

  • Authors:
  • Elina M. I. Koivisto;Mirjam Eladhari

  • Affiliations:
  • Nokia Research Center, Tampere, Finland;Gotland University, Cramergatan, Visby, Sweden

  • Venue:
  • Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
  • Year:
  • 2006

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Abstract

We have evaluated a game called Garden of Earthly Delights (or GED) with a paper prototype and players. GED is a concept for the extension of conventional Massively Multiplayer Online Role-Playing Game (MMORPG) mechanics to integrate pervasive, mobile, and location-based play. A pervasive game can be defined as "a game that is always present, available to the player. These games can be location sensitive and use several different media to convey the game experience" [1]. GED is played both on PC and mobile platforms. This poster summarizes the main findings from the evaluations and compares the paper prototype testing method with focus group discussions.