Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Design for Research Results: Experimental Prototyping and Play Testing
Simulation and Gaming
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We have evaluated a game called Garden of Earthly Delights (or GED) with a paper prototype and players. GED is a concept for the extension of conventional Massively Multiplayer Online Role-Playing Game (MMORPG) mechanics to integrate pervasive, mobile, and location-based play. A pervasive game can be defined as "a game that is always present, available to the player. These games can be location sensitive and use several different media to convey the game experience" [1]. GED is played both on PC and mobile platforms. This poster summarizes the main findings from the evaluations and compares the paper prototype testing method with focus group discussions.