The active badge location system
ACM Transactions on Information Systems (TOIS)
The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
Multi-player VR game built upon wireless sensor network
Proceedings of the 2nd international conference on Ubiquitous information management and communication
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This paper presents a VR game platform built upon wireless sensor network (WSN). The WSN is composed of multiple beacons and a receiver. Each beacon transmits both an ultrasonic pulse and the RF message at the same time. Then, the receiver attached to a moving device uses the standard time difference of arrival technique to estimate its distance from each beacon. The estimated distances are passed to the context-aware game server, which computes the location of the receiver. The location data are fed into VR games, and determine the virtual device's motion. The prototype implementation proves that WSN and VR games can be neatly integrated, and can lead to a new type of natural interface for the next-generation game.