The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
A VR game platform built upon wireless sensor network
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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This paper presents a multi-player VR game platform, which uses a motion-tracking system with wireless sensor network (WSN). We use transmitters/receivers of ultrasound and RF signals, and acceleration sensors. Multiple users play the VR game with physical devices in the real world, and the poses of the corresponding virtual devices of the game world are computed and reflected based on the information such as positions, orientations, and velocities of the physical devices. The implementation shows a new type of natural interface for the next-generation VR games which can be well integrated with WSN.