Multi-player VR game built upon wireless sensor network

  • Authors:
  • HyunHo Jee;Doo-seop Eom;Taeyoung Kim;HunKi Park;Hyoil Lee;JungHyun Han

  • Affiliations:
  • Korea University, Seoul, Korea;Korea University, Seoul, Korea;Korea University, Seoul, Korea;Korea University, Seoul, Korea;Korea University, Seoul, Korea;Korea University, Seoul, Korea

  • Venue:
  • Proceedings of the 2nd international conference on Ubiquitous information management and communication
  • Year:
  • 2008

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Abstract

This paper presents a multi-player VR game platform, which uses a motion-tracking system with wireless sensor network (WSN). We use transmitters/receivers of ultrasound and RF signals, and acceleration sensors. Multiple users play the VR game with physical devices in the real world, and the poses of the corresponding virtual devices of the game world are computed and reflected based on the information such as positions, orientations, and velocities of the physical devices. The implementation shows a new type of natural interface for the next-generation VR games which can be well integrated with WSN.