Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Soar Papers: Research on Integrated Intelligence
Soar Papers: Research on Integrated Intelligence
Standard for Information Technology - POSIX FORTRAN 77 Language Interfaces
Standard for Information Technology - POSIX FORTRAN 77 Language Interfaces
Human-Robot Teaming for Search and Rescue
IEEE Pervasive Computing
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Distinguishing simulation games from simulators by considering design characteristics
Proceedings of the second Australasian conference on Interactive entertainment
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A shared-edit & view web-based simulation framework
Proceedings of the 11th communications and networking simulation symposium
A shared-view web-based environment for training
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
Using commercial game technology for the visualization and control of constructive simulations
SpringSim '07 Proceedings of the 2007 spring simulation multiconference - Volume 3
Agent mediated trading in a 3D e-tourism environment
Proceedings of the 10th international conference on Electronic commerce
Information Sciences: an International Journal
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A Military-based distributed interactive simulation (DIS) such as ModSAF has been used for many years. Several problems of the DIS-based simulation to support a large and heterogeneous virtual simulation environments have been discovered (Stone, Zyda, Brutzman, and Falby 1996). To solve these problems, we propose an architectural multi-agent-based framework to support a large military-based simulation with 3D visualization using inexpensive game simulators. Several software agents are used to support interoperability between DIS-based military simulation nodes and Unreal Tournament game simulators. An agent is used to reduce DIS traffic to efficiently utilize network bandwidth. It also performs protocol conversion between DIS protocol and a game engine protocol. Additionally, using a multi-agent system, our work is easily expandable to support several network environments and also to support agent-based intelligent operations. Our main contribution is twofold. We use a multi-agent system which is scalable to support our framework. In addition, our framework builds a simulation bridge that enables affordable high-quality 3D viewer node using affordable game simulations for military simulations.