Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
Getting graphics in gear: graphics and dynamics in driving simulation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perspectives on the Evolution of Simulation
Operations Research
Proceedings of the 35th conference on Winter simulation: driving innovation
Adapting cots games for military simulation
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
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The advent of powerful personal computers has made it possible for home users to experience simulation technology through Simulation Games (a.k.a. Sims). In recent years, the cross-boundary transfusion of technology along with other reasons has contributed towards the confusion, as to what makes a Simulation Game and what makes a Simulator. This paper provides a definitive comparison of the similarities and differences involved in Simulation Game and Simulator design. This paper also introduces a way to distinguish Simulation Games from Simulators using the design characteristics. As there are many different types of Simulation Games and Simulators available, this paper also provides methods to help identify the various types of Simulation Games and Simulators available.