A gesture recognition architecture for sign language
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Notepad: Handwriting in Immersive VR
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Designing a universal keyboard using chording gloves
CUU '03 Proceedings of the 2003 conference on Universal usability
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Two gesture recognition systems for immersive math education of the deaf
Proceedings of the First International Conference on Immersive Telecommunications
IEEE Transactions on Neural Networks
Tap2Count: numerical input for interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Design and evaluation of finger-count interaction: Combining multitouch gestures and menus
International Journal of Human-Computer Studies
Hi-index | 0.00 |
So far, in the literature, there exist only a few techniques for text input and none specifically for numeric input in immersive virtual environments. Initially, we evaluated two techniques for numerical input, one employing whole hand gloves gestures and a second employing Pinch gloves. While the first technique was proper only for small numbers and for limited use, the second technique performed well in all cases. The Pinch glove technique was revised to allow for hand tracking and reevaluated with a larger group of users. Statistical analysis showed that the technique is promising and input rate is comparable to other input techniques.