3D edutainment environment: learning physics through VR/AR experiences

  • Authors:
  • Sylvia Irawati;Sengpyo Hong;Jinwook Kim;Heedong Ko

  • Affiliations:
  • University of Science and Technology, Korea and Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea;University of Science and Technology, Korea and Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea;Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea;Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

Virtual Reality (VR) as well as Augmented Reality (AR) environment can be used as media for edutaining. They provide pleasant environments for educating students through experiences. In this paper, we present a 3D edutainment environment which provides an experience-based learning environment for understanding the Newtonian physics law. We design a physics-based simulation application that simulates a domino effect in the 3D environment. Using this application, the user can learn physics by interacting and experiencing different kinds of domino effect in the VR/AR environment. We propose a new way to help the user tuning the simulation conditions to produce a desired simulation effect by illustrating an expected trajectory of the object of interest. Therefore, the user can easily distinguish the simulation results from different configurations by comparing the trajectories of the selected object.