VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
IEEE MultiMedia
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Haptic shoes: representing information by vibration
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Proceedings of the ACM symposium on Virtual reality software and technology
3-D Virtual Studio for Natural Inter-“Acting”
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios
Proceedings of the 13th International Conference on Humans and Computers
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Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibro-tactile feedback during a small navigational task (path following). We present a prototype of a wireless vibro-tactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibro-tactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.