Steering actors through a virtual set employing vibro-tactile feedback
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
ACM SIGGRAPH ASIA 2009 Sketches
VR@Home: an immersive contents creation system for 3D user-generated contents
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Tangible authoring of 3D virtual scenes in dynamic augmented reality environment
Computers in Industry
Immersing tele-operators in collaborative augmented reality
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
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Virtual studios have long been used in commercial broadcasting. However, most virtual studios are based on "blue screen" technology, and its two-dimensional (2-D) nature restricts the user from making natural three-dimensional (3-D) interactions. Actors have to follow prewritten scripts and pretend as if directly interacting with the synthetic objects. This often creates an unnatural and seemingly uncoordinated output. In this paper, we introduce an improved virtual-studio framework to enable actors/users to interact in 3-D more naturally with the synthetic environment and objects. The proposed system uses a stereo camera to first construct a 3-D environment (for the actor to act in), a multiview camera to extract the image and 3-D information about the actor, and a real-time registration and rendering software for generating the final output. Synthetic 3-D objects can be easily inserted and rendered, in real time, together with the 3-D environment and video actor for natural 3-D interaction. The enabling of natural 3-D interaction would make more cinematic techniques possible including live and spontaneous acting. The proposed system is not limited to broadcast production, but can also be used for creating virtual/augmented-reality environments for training and entertainment