Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
3-D Virtual Studio for Natural Inter-“Acting”
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
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In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents (UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with the contents. It also augments users in the virtual environment. The four components of VR@Home system, image-based modeling, real-time user segmentation, real-time soft shadow generation, and tangible user interface, provide solutions to the challenges emerging from the limitations of home environment. The proposed system is not only for 3D UGC creation, but also can be applied to interactive on-line education, personal broadcasting, and entertainment such as video games.