User interface design for programmers
User interface design for programmers
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
Science of Virtual Reality and Virtual Environments
Science of Virtual Reality and Virtual Environments
UML 2.0 and the Unified Process: Practical Object-Oriented Analysis and Design (2nd Edition)
UML 2.0 and the Unified Process: Practical Object-Oriented Analysis and Design (2nd Edition)
Operating System Concepts
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
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The goal of this project was to design a wireless input device for the CAVE virtual reality environment. The current solutions for this problem are not adequate, due to their high cost and wired nature. By eliminating these two problems, this team aimed to develop a more widely useable device that incorporates all of the functionality that other solutions have included, and more. For ease of use, the device is housed inside a pair of gloves and is capable of wirelessly communicating with the CAVE. The software driver that accompanies the device allows users to define a series of hand gestures, which are then mapped to either a button press in software - essentially, this allows users to manipulate the CAVE using only their hands and this device. Hopefully, the applications of this device will eventually expand beyond the researchers' interests to the general public.