Towards a psychophysical evaluation of a surgical simulator for bone-burring
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
A Physically Realistic Voxel-Based Method for Haptic Simulation of Bone Machining
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Tracking the movement of surgical tools in a virtual temporal bone dissection simulator
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Physics-based burr haptic simulation: tuning and evaluation
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Multiple-contact representation for the real-time volume haptic rendering of a non-rigid object
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Six degree-of freedom haptic rendering for dental implantology simulation
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
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In this paper, a new approach for haptic volume interaction with high resolution voxel-based anatomic models is presented. The haptic rendering is based on a multi-point collision detection approach which provides realistic tool interaction with the models. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. Forces are calculated at an update rate of 6000 Hz and sent to a 3-Degree-of-Freedom (3-DOF) force-feedback device. Compared to point-based haptic rendering, the unique approach of the multi-point collision detection in combination with sub-voxel rendering provides more realistic and very detailed haptic sensations. As a main application, a simulator for petrous bone surgery was developed. With a simulated drill, bony structure can be removed and the access path to the middle ear can be studied.