Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Haptic Volume Interaction with Anatomic Models at Sub-Voxel Resolution
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
A Haptic-Rendering Technique Based on Hybrid Surface Representation
IEEE Computer Graphics and Applications
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies
VR '06 Proceedings of the IEEE conference on Virtual Reality
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
GPU-Based Distance Map Calculation for Vector Field Haptic Rendering
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Haptic Rendering: Foundations, Algorithms and Applications
Haptic Rendering: Foundations, Algorithms and Applications
Perceptual Rendering for Learning Haptic Skills
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Physics-based burr haptic simulation: tuning and evaluation
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
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Training systems for dental implantology that are based on virtual reality need a precise haptic feedback with six Degrees of Freedom (6DoF) This is particularly challenging when using real patient data for the jawbone and during the interactive simulation of drilling. In this paper, we present our simulator and two complementary contributions: The first one is a method for 6DoF haptic rendering of contacts between the drilling tool and the jawbone model issued from a CT-scan. The second one is a fast simulation of the jawbone erosion during drilling which is relevant for 6DoF haptic rendering.