Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environments
Presence: Teleoperators and Virtual Environments
Six degree-of freedom haptic rendering for dental implantology simulation
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
Free-form implicit haptic rendering
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPUbased approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid.