Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Physically based grasping and manipulation method using pre-contact grasping quality measure
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Irradiating heat in virtual environments: algorithm and implementation
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Six degree-of freedom haptic rendering for dental implantology simulation
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Bimanual haptic simulator for medical training: system architecture and performance measurements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
ACM Transactions on Applied Perception (TAP) - Special issue SAP 2013
Hand Tremor Analysis Using Rigid Body Manipulation in a Dynamic Virtual Haptic Environment
Proceedings of Conference on Advances In Robotics
A compliant self-adaptive gripper with proprioceptive haptic feedback
Autonomous Robots
Free-form implicit haptic rendering
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.