Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
A post-processed 3D visualization tool for forest fire simulations
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
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Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally visualize these phenomena. First, the numerous data of the real-world have to be digitalized to be stored into a computer. Then, as dynamics of large-scale natural phenomena are usually not obvious to understand, computation-based simulation models have to be developed. Finally, Virtual Reality (VR) techniques are better than 3D visualization on conventional computer graphic displays to observe and manipulate real and large-scale data, to compare them with simulation ones. Consequently, in a first interdisciplinary effort, we present some new solutions to design a VR platform for the analysis and simulation of large-scale phenomena. Original digitalization and visualization techniques (in an immersive environment) constitute the main contribution of this paper.