Interactive mesh generation with local deformations in multiresolution

  • Authors:
  • Renan Dembogurski;Bruno Dembogurski;Rodrigo Luis de Souza da Silva;Marcelo Bernardes Vieira

  • Affiliations:
  • Department of Computer Science, Universidade Federal de Juiz de Fora (UFJF) DCC/ICE, Juiz de Fora, MG, Brazil;Computer Institute - IC, Universidade Federal Fluminense (UFF) - IC/UFF, Niterói, RJ, Brazil;Department of Computer Science, Universidade Federal de Juiz de Fora (UFJF) DCC/ICE, Juiz de Fora, MG, Brazil;Department of Computer Science, Universidade Federal de Juiz de Fora (UFJF) DCC/ICE, Juiz de Fora, MG, Brazil

  • Venue:
  • ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
  • Year:
  • 2013

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Abstract

This work presents a method to model a spherical mesh by modifying its heightmap in an augmented reality environment. Our contribution is the use of the hierarchical structure of semiregular A4-8 meshes to represent a dynamic deformable mesh suitable for modeling. It defines only a fraction of the overall terrain that is subjected to local deformations. The modeling of spherical terrains is achieved with proper subdivision constraints at the singularities of the parametric space. An error metric dependent on the observer and on the geometry of the topography was used to provide fast visualization and editing. The results demonstrate that the use of the A4-8 mesh combined with the tangible augmented reality system is flexible to shape spherical terrains and can be easily modified to deal with other topologies, such as the torus and the cylinder.