Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer Vision
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Multi-resolution Meshes Deformation Based on Pyramid Coordinates
CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
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This work presents a method to model a spherical mesh by modifying its heightmap in an augmented reality environment. Our contribution is the use of the hierarchical structure of semiregular A4-8 meshes to represent a dynamic deformable mesh suitable for modeling. It defines only a fraction of the overall terrain that is subjected to local deformations. The modeling of spherical terrains is achieved with proper subdivision constraints at the singularities of the parametric space. An error metric dependent on the observer and on the geometry of the topography was used to provide fast visualization and editing. The results demonstrate that the use of the A4-8 mesh combined with the tangible augmented reality system is flexible to shape spherical terrains and can be easily modified to deal with other topologies, such as the torus and the cylinder.