Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
R-trees: a dynamic index structure for spatial searching
SIGMOD '84 Proceedings of the 1984 ACM SIGMOD international conference on Management of data
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hi-index | 0.00 |
Rendering and interacting with high-resolution geographical data sets and complex models have become integral parts in a 3D GIS, in particular, in a web-based 3D GIS. Due to large data sets and narrow network bandwidth, general-purpose GIS can no longer visualize and manipulate these spatial data over networks in real time. This paper explores a way for building a Web-based 3D GIS application. The application aims to visualize and analyze large spatial data sets. We propose a novel 3D data model for representing the features of the terrain surface and 3D objects. A server-client architecture including progressive transmission methods and multiresolution representations are presented to help create the application. Together with a spatial index, the application provides an effective way for powerful access and manipulation of large-scale data sets. Finally, an experiment is performed using the geo-data to verify that the application works appropriately.