Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Approximation algorithms for bin packing: a survey
Approximation algorithms for NP-hard problems
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Visualization of scalar topology for structural enhancement
Proceedings of the conference on Visualization '98
Simplicial subdivisions and sampling artifacts
Proceedings of the conference on Visualization '01
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Computing contour trees in all dimensions
Computational Geometry: Theory and Applications - Fourth CGC workshop on computional geometry
Path seeds and flexible isosurfaces using topology for exploratory visualization
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Topological Landscapes: A Terrain Metaphor for Scientific Data
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Drawing Contour Trees in the Plane
IEEE Transactions on Visualization and Computer Graphics
Extracting ultra-scale Lattice Boltzmann performance via hierarchical and distributed auto-tuning
Proceedings of 2011 International Conference for High Performance Computing, Networking, Storage and Analysis
Towards Robust Topology of Sparsely Sampled Data
IEEE Transactions on Visualization and Computer Graphics
Topological landscape ensembles for visualization of scalar-valued functions
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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Topological landscapes have been proposed as a visual metaphor for contour trees that does not require an understanding of the theory involved in defining contour trees. The idea is to create a representative terrain with the same topological structure as a given contour tree. This representation exploits the natural human ability to interpret topography and results in an intuitive visualization of otherwise abstract information. However, topological landscapes still suffer from some of the same limitations as traditional contour tree visualization. Most notable is the fact that for complex functions landscapes can quickly become highly complex, exceeding the limits of human comprehension as well as the available computing resources. To address this challenge, we propose a new framework for the dynamic creation and visualization of hierarchical topological landscapes. Our system provides an interactive visualization of complex functions by utilizing a hierarchical decomposition of the contour tree as well as focus+context type interactions. For three dimensional data, we link the landscape display to flexible isosurface extraction in order to correlate terrain features with their corresponding three dimensional counterparts. We demonstrate the utility and versatility of our approach on a variety of both low and high dimensional data sets.