ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
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Although the standard graphics class is often taught from a theoretical standpoint, a student's education is inevitably enhanced by carefully designed programming projects. Many of the projects found in textbooks are artificial and as a result are not very interesting to serious students of graphics. In an attempt to spice up the projects a number of real world 3D file formats were investigated to determine those that were appropriate for use in undergraduate graphics projects. This paper discusses three such projects, together with a review of the associated file format.