ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
The NASA Digital Earth Testbed
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Using GeoVRML for 3D oceanographic data visualizations
Proceedings of the ninth international conference on 3D Web technology
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
X3D earth terrain-tile production chain for georeferenced simulation
Proceedings of the 14th International Conference on 3D Web Technology
X3D earth terrain-tile production chain for georeferenced simulation
Proceedings of the 14th International Conference on 3D Web Technology
Multimedia mashups for mirror worlds
Proceedings of the 16th International Conference on 3D Web Technology
Evaluating the X3D schema with semantic web tools
Proceedings of the 17th International Conference on 3D Web Technology
X3D-EarthBrowser: visualize our earth in your web browser
Proceedings of the 18th International Conference on 3D Web Technology
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The Geospatial Component of the X3D Standard suffers from some deficiencies that prevent its wider adoption. This paper addresses two of these deficiencies. The first problem is that in order to reduce spatial jitter content must be built with regionally defined GeoOrigin nodes. This approach is fine for localized regional geospatial data visualization requirements, but fails for accurately viewing data in a global context or for combining content with different GeoOrigins. The second problem is the limited options for providing terrain data to the browser for rendering. The GeoLOD node is not the optimal solution for allowing the X3D browser to render terrain data in a high performing manner. This paper presents solutions to these problems for consideration by the Web3D community.