Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimized view frustum culling algorithms for bounding boxes
Journal of Graphics Tools
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In this simulation we demonstrate how real-time multi-resolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates applications based on the modified ROAM scheme and the adaptive loop subdivision methods.