A simple on-line randomized incremental algorithm for computing higher order Voronoi diagrams
SCG '91 Proceedings of the seventh annual symposium on Computational geometry
The farthest point Delaunay triangulation minimizes angles
Computational Geometry: Theory and Applications
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
Visualizing real-time GPS data with Internet's VRML Worlds
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
International Journal of Human-Computer Studies
Proceedings of the eleventh international conference on 3D web technology
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
Human-Computer Interaction
Region-expansion for the Voronoi diagram of 3D spheres
Computer-Aided Design
3D Visual Design for Mobile Search Result on 3G Mobile Phone
ICICTA '10 Proceedings of the 2010 International Conference on Intelligent Computation Technology and Automation - Volume 01
Exploring end-user preferences of 3D mobile interactive navigation design
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
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Pathway analysis provided by current 3D maps in mobile devices that are intended for an interactive navigation aid, is simulated for what-if experiments against task and functional analysis, based on the problems faced from both technical and user-practices views. The aim of a navigation aid, in general, is to provide an optimal route from the current position to the destination. Unfortunately, the problem of most mobile device's GPS signal accuracy and the display of pathways on 3D maps in the small screen of mobile devices affects the pathway architectural design from generating accurate initial positions to destinations. This paper presents both conceptual and experimental analysis of pathway determination designed for 3D maps in mobile devices for an interactive navigation aid, which is going to be added to an existing individual cognitive map. The analytical outcomes are aimed at providing how environmental conditions come to be detected and how problems are resolved in helping people to navigate in unfamiliar locations by having positions and paths corrected to a reasonable degree of accuracy in order to overcome the problems of generating in-accurate locations and the weaknesses of conventional 2D maps, which requires users to interpret its various symbols and legends. Bent functions and fuzzy logic type 2 are used for simulating signal deviations from the precise values and Voronoi diagram/Delaunay triangulation are used for establishing experimental paths and locations. Finally, this technique will contribute to a well-defined positioning and pathway establishment of 3D maps in mobile devices for navigation aid.