Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
"Just-in-Place" Information for Mobile Device Interfaces
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A City Metaphor to Support Navigation in Complex Information Spaces
COSIT '97 Proceedings of the International Conference on Spatial Information Theory: A Theoretical Basis for GIS
An ethnographic approach to design
The human-computer interaction handbook
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
GeoNotes: a location-based information system for public spaces
Designing information spaces
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
On typologies of situated interaction
Human-Computer Interaction
Understanding situated social interactions in public places
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
"Where we met last time": a study of sociality in the city
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Understanding Situated Social Interactions: A Case Study of Public Places in the City
Computer Supported Cooperative Work
CityFlocks: designing social navigation for urban mobile information systems
Proceedings of the 7th ACM conference on Designing interactive systems
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
SMS: collaborative streaming in mobile social networks
NETWORKING'11 Proceedings of the 10th international IFIP TC 6 conference on Networking - Volume Part II
A review of locative media, mobile and embodied spatial interaction
International Journal of Human-Computer Studies
Methodological design and comparative evaluation of a MAS providing AmI
Expert Systems with Applications: An International Journal
An approach to social recommendation for context-aware mobile services
ACM Transactions on Intelligent Systems and Technology (TIST) - Special section on twitter and microblogging services, social recommender systems, and CAMRa2010: Movie recommendation in context
A 3D UI for service multitasking in a 3D city map
Proceedings of the 24th Australian Computer-Human Interaction Conference
Extraction of human social behavior from mobile phone sensing
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Mobile computer technologies are increasingly being appropriated and used to facilitate people's social life outside the work domain. Addressing this emerging domain of use, we present the design of a context-aware mobile information system prototype facilitating sociality in public places: Just-for-Us. The design of the prototype system was informed by two empirical studies: an architectural analysis of a recently built public space in Melbourne, Australia and a field study of small groups socialising there. We describe these two studies and illustrate how findings informed our prototype design. Finally, we outline an ongoing field study of the use of the Just-for-Us prototype.