Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
"Just-in-Place" Information for Mobile Device Interfaces
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
An ethnographic approach to design
The human-computer interaction handbook
What we talk about when we talk about context
Personal and Ubiquitous Computing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Understanding spaces as places: extending interaction design paradigms
Cognition, Technology and Work
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Changing places: contexts of awareness in computing
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
On typologies of situated interaction
Human-Computer Interaction
Just-for-us: a context-aware mobile information system facilitating sociality
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Augmenting the city: the design of a context-aware mobile web site
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
"heh - keeps me off the smokes...": probing technology support for personal change
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Personal networks as a case for online communities: two case studies
International Journal of Web Based Communities
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Designing context-aware mobile information systems for supporting sociality requires a solid understanding of the users’ context, situated interactions, and the interplay between the two. Currently such understanding is lacking in the field of HCI research and is sought after by several authors. Addressing this gap we conducted a field study of small groups socialising in a public place. Based on a grounded analysis of our findings we present a conceptual framework of situated social interactions in public. Finally, we illustrate how this framework informed design of a mobile context-aware prototype.