The quality of online social relationships
Communications of the ACM - How the virtual inspires the real
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Online communities: focusing on sociability and usability
The human-computer interaction handbook
Location disclosure to social relations: why, when, & what people want to share
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive computing in the domestic space
Personal and Ubiquitous Computing
Understanding situated social interactions in public places
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Virtual individual networks: a case study
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
Hi-index | 0.00 |
The paper will compare the results from two empirical studieswhich both deal with the idea of personal social networks and theway they evolve into community ties, with the purpose ofidentifying the means by which such communities can shift fromreal-life to online and can be supported by an adequate (online)design. The first study, the Architectures for Mobile CommunityContent Creation (A4MC3) project, considers the case ofcity inhabitants who share information about the city they live in;the second one, the Virtual Individual Network (VIN) project,focuses on the individuals who are members of an association and onthe way they perform activities (e.g., share information, organiseevents, create content, etc.) with the other association members.In this sense, both projects focus on the notion of personalnetworks as communities, i.e., on the concept of networking, andthis mainly from the point of view of an individual who is engagedin social relations, and envisage the possibility for suchcommunities to become virtual and benefit from their being online.The emphasis is, therefore, on the social issues that are involvedin the creation and development of online communities, mostly ofpeers, i.e., on the social needs of individuals whilenetworking.