Game over: how Nintendo zapped an American industry, captured your dollars, and enslaved your children
The invisible computer
Local use and sharing of mobile phones
Wireless world
Computer
Look who's visiting: supporting visitor awareness in the web
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
Accountable technology appropriation and use
Proceedings of the third Nordic conference on Human-computer interaction
Accountability in an alarming environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Changing places: contexts of awareness in computing
Human-Computer Interaction
Intelligibility and accountability: human considerations in context-aware systems
Human-Computer Interaction
"I'm waiting where we met last time": exploring everyday positioning practices to inform design
Proceedings of the third Nordic conference on Human-computer interaction
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
MyConnector: analysis of context cues to predict human availability for communication
Proceedings of the 8th international conference on Multimodal interfaces
Modelling the factors that influence mobile phone adoption
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
GeoHealth: a location-based service for nomadic home healthcare workers
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A context-aware virtual secretary in a smart office environment
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Context-aware systems: A literature review and classification
Expert Systems with Applications: An International Journal
Activity-based computing for medical work in hospitals
ACM Transactions on Computer-Human Interaction (TOCHI)
Indexicality: Understanding mobile human-computer interaction in context
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 23rd Australian Computer-Human Interaction Conference
The connector service-predicting availability in mobile contexts
MLMI'06 Proceedings of the Third international conference on Machine Learning for Multimodal Interaction
Reframing the design of context-aware computing
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
You never call: Demoting unused contacts on mobile phones using DMTR
Personal and Ubiquitous Computing
Bringing context-aware access to the web through spoken interaction
Applied Intelligence
Providing personalized Internet services by means of context-aware spoken dialogue systems
Journal of Ambient Intelligence and Smart Environments - Context Awareness
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Although the idea of making technology more context aware is an alluring one, this seemingly simple move hides a great deal of complexity. Even simple examples such as a context sensitive mobile phone which knows when not to ring, are unlikely to be successful. Any context sensitive technology is likely to make mistakes -- like ringing in the middle of a film, or not ringing for an urgent call. Using three examples from fieldwork of alerting systems (two ringing phones and one medical alarm in a hospital), we suggest three guidelines for context systems which could genuinely assist users. First, we argue that context sensitive computing should be used defensively, where incorrect behaviour is tolerable. Second, that technology can provide structures to which people themselves can add context. Third, that technology can communicate context to users, allowing users to make sense of that contextual information themselves. Lastly we argue for an understanding of the long term use of technology use, dwelling with technology, a process which changes how the world is seen and experienced.