The Xerox Star: A Retrospective
Computer
The active badge location system
ACM Transactions on Information Systems (TOIS)
A forum for supporting interactive presentations to distributed audiences
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Social, individual and technological issues for groupware calendar systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Meeting at the desktop: an empirical study of virtually collocated teams
Proceedings of the Sixth European conference on Computer supported cooperative work
Conversation trees and threaded chats
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
How does radical collocation help a team succeed?
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Linking public spaces: technical and social issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Project Nick: meetings augmentation and analysis
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Supporting collaboration in notecards
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Social judgments and technological innovation: adolescents' conceptions of computer piracy and privacy
Human-Computer Interaction
Group dynamics and ubiquitous computing
Communications of the ACM
Work rhythms: analyzing visualizations of awareness histories of distributed groups
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Unpacking "privacy" for a networked world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Rhythm modeling, visualizations and applications
Proceedings of the 16th annual ACM symposium on User interface software and technology
An architecture for privacy-sensitive ubiquitous computing
Proceedings of the 2nd international conference on Mobile systems, applications, and services
The language of privacy: Learning from video media space analysis and design
ACM Transactions on Computer-Human Interaction (TOCHI)
A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings
Computer Supported Cooperative Work
Privacy in the open: how attention mediates awareness and privacy in open-plan offices
Proceedings of the 2007 international ACM conference on Supporting group work
End-user privacy in human-computer interaction
Foundations and Trends in Human-Computer Interaction
Choices and challenges in e-government field force automation projects: insights from case studies
Proceedings of the 1st international conference on Theory and practice of electronic governance
Organizing and managing personal electronic files: A mechanical engineer's perspective
ACM Transactions on Information Systems (TOIS)
Blogging: self presentation and privacy
Information and Communications Technology Law - Privacy and the public/private divide
Introduction to this special issue on context-aware computing
Human-Computer Interaction
The watcher and the watched: social judgments about privacy in a public place
Human-Computer Interaction
Collective information practice: emploring privacy and security as social and cultural phenomena
Human-Computer Interaction
Mobile computing in the public sector: practices, opportunities, and arduous challenges
Proceedings of the 10th Annual International Conference on Digital Government Research: Social Networks: Making Connections between Citizens, Data and Government
Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Multi-contextuality in ubiquitous computing: Investigating the car case through action research
Information and Organization
Negotiating privacy boundaries in social applications for accessibility mapping
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Analysing user confusion in context aware mobile applications
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Keeping Found Things Found: The Study and Practice of Personal Information Management: The Study and Practice of Personal Information Management
Pitfalls and perspectives in context-awareness
CHINZ '01 Proceedings of the Symposium on Computer Human Interaction
E-government field force automation: promises, challenges, and stakeholders
EGOV'07 Proceedings of the 6th international conference on Electronic Government
Understanding group communication in rural India
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Informing and performing: investigating how mediated sociality becomes visible
Personal and Ubiquitous Computing
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Identifying and representing elements of local contexts in namibia
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: users and contexts of use - Volume Part III
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Many psychological studies have shown that when we act, and especially when we interact, we consciously and unconsciously attend to context of many types. Sensors can pick up some but not all context that is acquired through our senses. Some context is lost, some is added, and captured context is presented in new ways. Digital aggregators and interpreters do not aggregate and interpret the same way we do. Missing or altered context disrupts our processing of information in ways that we may not recognize. To address the disruption we may use additional sensors to capture and deliver some of the missing context. Learning to handle these new conduits is then a further source of disruption, and on it can go. With greater knowledge of context, we can work and interact more efficiently, assuming that we can learn to take advantage of the information without being overwhelmed. However, converting contextual information to a digital format changes it in specific ways. Transient information becomes more permanent, local information is made available globally, and information that once spread slowly can spread much more quickly. The information can enable us to work more efficiently, but these changes in its nature have profound indirect effects. The potential loss of privacy is widely discussed, but other effects may be more significant. In particular, the loss of confinement and transience of information creates an environment that is fundamentally unnatural, in conflict with the one we evolved to live in.