Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
New Technologies at Work: People, Screens and Social Virtuality
New Technologies at Work: People, Screens and Social Virtuality
Users Inventing Ways to Enjoy New Mobile Services -- The Case of Watching Mobile Videos
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Supporting Social Interaction with Smart Phones
IEEE Pervasive Computing
The Cell Phone: An Anthropology of Communication
The Cell Phone: An Anthropology of Communication
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Mobile phone technology has changed the patterns of labour in several way, connectivity and speed are only few things to be mentioned. In this paper we will represent a case study carried out in Pori Jazz Festival in summer 2009, in Finland. We were interested how mobile video is adapted into work purposes in an annual festival among project workers. The focus group consisted of eight people of the personnel of the festival. They were given Nokia smart phones, and open hands in documenting their life at work. The videos were uploaded in an internet webpage, called MoViE-client, which was specifically designed for the project. The client supported tagging and headlining, and the group was encouraged in creativity. The research gave an insight how work colleagues perceive their labor, how they value things, and how and if mobile video serves joined experience in a tense project work. However, problems rose from different stages of the usage, one of the biggest was the overloaded network system in the festival area, which for example caused the slowness of the uploading process. Other problems concerned rush and unfamiliarity of the technology in question. Nevertheless, adapting mobile video in work purposes seems to be an excellent way to document especially (an annual) project work, which changes every year to answer the needs of the audience, the personnel and the artists. Documenting purposes, troubleshooting and creating joined experience seem to be the three most valued features of mobile video.