AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive video browsing on mobile devices
Proceedings of the 15th international conference on Multimedia
Interface designs for pen-based mobile video browsing
Proceedings of the 7th ACM conference on Designing interactive systems
Size matters! how thumbnail number, size, and motion influence mobile video retrieval
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Evaluation of mapping functions for one-handed flick operations on a mobile device
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A mobile player for interactive non-linear video
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Accelerometer-based single-handed video browsing on mobile devices: design and user studies
Proceedings of the 4th International Conference on Internet Multimedia Computing and Service
Mobile video browsing with the ThumbBrowser
Proceedings of the 21st ACM international conference on Multimedia
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Various situations exist in which people want to use just one hand when interacting with their mobile phones or PDAs. However, most of the few advanced video browsing approaches for such devices only support two handed operation. In this paper, we present an interface design for one-handed mobile video browsing. Using a PDA with touch screen, users can interactively scroll through a list of thumbnails representing the video's content. Thumbnail sizes can be manipulated in order to provide easier access to relevant information. Two evaluations are presented which motivate the design and verify the usability of our solution.