Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
Personal and Ubiquitous Computing
Physical programming: tools for kindergarten children to author physical interactive environments
Physical programming: tools for kindergarten children to author physical interactive environments
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 2006 conference on Interaction design and children
Tangible programming in the classroom with tern
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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Proceedings of the 11th International Conference on Interaction Design and Children
An experience of using virtual worlds and tangible interfaces for teaching computer science
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
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In this paper, we describe the use of Tangicons, nonelectronic physical programming cubes for kindergarten and first grade children. Tangicons have been developed with the help of kindergarten children during various sessions of observing, playing and talking to them. Most tangible computing environments are too complex for young children. We developed an appropriate educational environment on a pedagogical basis resulting in easy to use tangible bricks, integrated in a physical game. Tangicons are haptic programmable bricks for programming a sequence of operations. Their symbol design is related to real world objects. With Tangicons, children are able to learn first steps of programming in a playful way.