Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning

  • Authors:
  • Steve Hinske;Matthias Lampe;Nicola Yuill;Sara Price;Marc Langheinrich

  • Affiliations:
  • Institute for Pervasive Computing ETH Zurich, Zurich, Switzerland;Institute for Pervasive Computing ETH Zurich, Zurich, Switzerland;University of Sussex, Falmer, UK;University of London, London, UK;University of Lugano (USI), Lugano, Switzerland

  • Venue:
  • Proceedings of the 8th International Conference on Interaction Design and Children
  • Year:
  • 2009

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Abstract

Ubiquitous technologies offer new opportunities for digitally augmenting children's toys and play experiences. A key question is how augmented toy environments affect children's playful learning, and whether this differs from non-augmented play environments. This paper presents preliminary results of a user study we conducted to evaluate an augmented toy environment that we built --- the Augmented Knights Castle --- in terms of fun and storytelling, particularly when compared with an identical, non-augmented version. All sessions were observed, video-recorded and further feedback was elicited through small group interviews and questionnaires. Findings suggest ways in which digitally augmented play environments promote different kinds of activity from an equivalent non-augmented play environment.