Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The movable filter as a user interface tool
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces in perspective: Guest editors’ introduction
Personal and Ubiquitous Computing
Personal souvenirs as ambient intelligent objects
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
The Laws of Simplicity
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
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The Tangible Reminder Mobile brings together tangible mnemonics with ambient displays and mobile interaction. Based on the Tangible Reminder Project we present a new interface for mobile devices that is capable of viewing and editing data linked to real world objects. An intelligent piece of furniture equipped with RFID-sensors and digitally controlled lighting keeps track of appointments linked to real world objects that are placed in its trays. The mobile interface now allows the complete waiving of classic computer interaction for this ambient shelf. Instead, by implementing the toolglas metaphor, the mobile interface can be used to edit and view linked data to objects.